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- //Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
- Ammo 100 5 5 5
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- //Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
- Aggression 9 9 9 9
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- Daytime
- //Nightime
- Crosshair
- //Artillery
- //Bombers
- //AltGun
- AltGun2
- //AltCannon
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- /*** TANK (maximum 12) ***/
- Object TANK
- Delay 70
- ObjectInc
- Delay 70
- //ObjectInc
- //Delay 700
- //ObjectInc
- //Delay 720
- //ObjectInc
- //Delay 730
- //ObjectInc
- //Delay 740
- //ObjectInc
- //Delay 750
- ObjectInc
- Delay 760
- ObjectInc
- Delay 770
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //North
- //South
- //East
- //West
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-
- /*** APC (maximum 4, soldiers 6) basic ***/
- Object APC1
- Delay 700
- ObjectInc
- Delay 720
- ObjectInc
- Delay 730
- ObjectInc
- Delay 740
- //North
- //South
- //East
- West
-
-
- /*** APC (maximum 4, soldiers 6) gun turret ***/
- //Object APC2
- //Delay 700
- //ObjectInc
- //Delay 720
- //ObjectInc
- //Delay 730
- //ObjectInc
- //Delay 740
- //North
- //South
- //East
- //West
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-
- /*** APC (maximum 4, soldiers 6) missile turret ***/
- //Object APC3
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //North
- //South
- //East
- //West
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-
- /*** JET (maximum 16) ***/
- Object JET
- Delay 90
- ObjectInc
- Delay 100
- ObjectInc
- Delay 100
- ObjectInc
- Delay 800
- ObjectInc
- Delay 800
- ObjectInc
- Delay 800
- ObjectInc
- Delay 800
- ObjectInc
- Delay 800
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //North
- //South
- //East
- //West
-
-
-
- /*** BOMBER (maximum 9) ***/
-
- /*** COBRA (maximum 12) ***/
- Object COBRA
- Delay 50
- ObjectInc
- Delay 50
- //ObjectInc
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- /*** CH53 (maximum 8, soldiers 6) ***/
- //Object CH53
- //ObjectInc
- //ObjectInc
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- /*** C130 (maximum 8, soldier 0-12) ***/
- Object C130
- Delay 200
- //troops1 8
- hdrop 2
- mdrop 1
- adrop 2
- pdrop 2
- Far
- passes 2
- //North
- //South
- //East
- //West
-
- ObjectInc
- Delay 400
- //troops1 8
- //troops2 4
- hdrop 1
- mdrop 1
- adrop 2
- pdrop 2
- passes 2
-
-
- //ObjectInc
- //Delay 400
- //troops1 6
- //passes 1
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- End
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